Creative · Advanced
A recorded advanced programme for experienced operators who want to go beyond the basics and build faster, cleaner show files.

You already know how to patch, select and store a look. The problem is not basic operation. It is the moment a show grows: more fixtures, more cues, more people asking for changes. The console still works, but your show file becomes slow to navigate and hard to hand over. That is the ceiling this programme addresses.
Many experienced operators come from grandMA2 or another console and can make grandMA3 do the obvious things. Advanced work is different. Selection grids, MAtricks, recipes, cloning and timecode all reward a deeper understanding of how the system organises data. Without that model, you repeat manual work and fix the same problems under pressure.
This self-paced programme is built for operators who do not need basic functions explained. It focuses on the advanced topics that change how you structure a show: importing MVR, patching in Split mode, building groups with Grid, shaping complex phasers, storing recipes in cues, cloning without breaking your programming and recording to timecode.
The lessons are recorded, so you can pause, open your own show file and repeat an exercise until the workflow is yours. You work at your own pace, on your own rig or onPC setup, and return to the material whenever a real production raises a new question. There are no scheduled sessions, no travel and no fixed timetable.
Each ability is practised on a realistic show-file scenario, not just demonstrated on screen.
Arrange windows, views and tools so the same layout works across shows.
Keep fixture data, layers and groups under control during a rebuild.
Use spatial selection to reach the fixtures you mean, not the ones next to them.
Build selection structures that still make sense when the rig changes.
Create odd, even and interleaved selections without rebuilding them by hand.
Change the shape of a look without reprogramming the whole sequence.
Move a show from one rig to another without losing the work behind it.
Prepare, record and inspect a timecode pass with a clear checking routine.
Advanced console work is not a list of shortcuts. It is a way of building a show file so that changes are cheap. Each module follows the same rhythm: a recorded lesson explains the concept, a short demonstration shows it on a realistic show file, and a practice assignment asks you to reproduce the workflow on your own rig or onPC session.
The assignments are deliberately small. You might rebuild a patch after an MVR import, create a Grid group that selects every second fixture, or store a recipe that lets you change a phaser without reprogramming the cue. The point is to make the technique repeatable, not to copy a finished show.
Because the programme is recorded, you can stop before an assignment, open the console and work through it at your own speed. The lessons stay in your account, so you can return to a module when a production demands it. That is how advanced material sticks: you use it, break it and use it again.

Six modules move from workspace and patching into selection, phasers, cloning and timecode.

Step-by-step demonstrations with the relevant console windows visible.
Each assignment gives you a task, a suggested workflow and a way to check the result.
A written reference for workspace setup, patching, grouping and backup routines.
A practical reference for rebuilding a patch when the rig changes.
Common causes of drifting, resetting or uneditable phasers and how to inspect them.
A sequence of checks before and after cloning fixtures into a new rig.
A repeatable pass for preparing, recording and correcting timecode cues.
Return to any lesson when a production raises a question.
The material is organised around the situations that make advanced operators look for help: a patch that has to be rebuilt after an MVR import, a rig that grows by several dozen fixtures the week before the show, a phaser that needs to change shape without losing the cue, a timecode pass that drifts by a few frames.
Each demonstration is shown step by step on screen, with the relevant windows, selection tools and settings visible. You see the decision, not just the result. When a setting has a side effect, the lesson shows it and explains how to check for it.
You do not need a full rig to follow along. A grandMA3 onPC setup with a compatible wing, or a console in a rehearsal room, is enough for most exercises. Where an exercise needs a larger rig, the lesson explains how to simulate the selection and values so you can still practise the logic.
You open a show file and know where everything lives. The patch is grouped, the windows are arranged for the way you work, and the selection tools are set up before the first cue is stored. Rebuilding a rig feels like a process rather than an emergency.
When the rig changes, you clone fixtures and check the result without rebuilding the show from scratch. When a phaser needs a new shape, you edit the recipe instead of starting again. When timecode is part of the production, you record a pass, inspect it and correct it with a clear method.
The result is not a title or a badge. It is a show file you can hand over, explain and adjust in front of a client or a touring crew, and a set of workflows you can apply to the next production without relearning them from scratch.
Most learners work through one module a week, which means roughly two to three hours of video plus an hour or two of practice on their own setup. The programme is self-paced, so you can move faster through topics you already know and spend longer on cloning, phasers or timecode.
Yes, or you need equivalent experience. The programme starts from the assumption that you can patch, select fixtures, store presets and record a cue. Basic functions are not taught here. If grandMA3 is completely new to you, start with a basic course first, because the system has its own philosophy and the advanced material builds on it.
Experienced grandMA2 operators are the second main audience for this programme. The lessons point out where grandMA3 differs from what you already do, so you can map your existing habits onto the new structure. You should still expect to spend time on the interface and on the selection tools before the advanced topics feel natural.
Access is created automatically once the payment is confirmed. You receive an email with a link to your account, where all six modules and the downloadable checklists are waiting. If the email does not arrive within a few minutes, check your spam folder and then contact support so the access can be restored.
The lessons are recorded screen demonstrations with spoken explanation, grouped into six modules of four lessons each. Alongside the videos you get written checklists, assignment briefs and troubleshooting sheets. There are no live sessions and no scheduled calls, so nothing depends on being available at a particular hour.
The lessons and materials stay in your account after purchase, with no expiry date. You can return to a module months later when a production raises a question, and you keep access to any updates made to the programme.
A grandMA3 console, a wing with onPC, or an onPC setup is enough for most exercises. You also need a computer that runs the software comfortably and a way to play back timecode if you want to complete the final module fully. A USB drive formatted for the console is useful for backing up show files between exercises.
You have 14 days from the purchase date to request a refund. If the programme is not what you expected, write to support within that period and the payment is returned according to the store's refund terms. There is no need to justify the decision.
No. This is a recorded self-study programme built from the advanced curriculum, so you watch the lessons when it suits you and practise on your own rig. Nothing in the programme requires travel, attendance at a venue or presence at a fixed time.
Get instant access to all six modules, the practice assignments and the checklists, and work through them at your own pace.