Design · Beginner
A recorded, self-paced programme for lighting operators who are new to grandMA3 and want a reliable working method.

You already know how a lighting rig works. You understand DMX, Art-Net or sACN, and you have probably spent years on another console. Then you sit in front of grandMA3 and the familiar shortcuts are gone. The screens look different, the buttons behave differently, and the system seems to ask you to think in a new way.
That is not a small detail. grandMA3 has its own philosophy. Operators who try to force old habits onto it often end up pressing buttons without understanding what the console is doing. The show may run, but every change feels fragile. The better path is to learn the system's logic from the beginning, even if you are an experienced operator.
This recorded programme gives you that path. It starts with the model range, software and show files, then moves through patching, fixture selection, groups, presets, phasers, cues, sequences and executors. Each lesson explains what you are doing and why the console responds the way it does.
The course is built for self-study. You can pause, rewind and repeat a demonstration as often as you need. You can work on a grandMA3 console or wing, or follow along in the onPC software where the lesson allows it. The aim is not to memorise a list of button presses. The aim is to build a working method you can trust under show pressure.
By the end of the programme, you will have a practical foundation for operating grandMA3 on real shows.
Open the windows you need, arrange your workspace and understand how the main areas relate to each other.
Start a new show, save versions and move files between systems without losing work.
Work out parameter counts, patch conventional and moving fixtures, and keep your patch organised.
Use fixture sheets, layouts and selection tools to move quickly from a rig to a working group structure.
Build presets that stay useful when the show changes, and edit them without breaking existing cues.
Understand the phaser model and build simple effects that you can control and reuse.
Capture looks, build cue lists and make changes without losing the structure of the show.
Assign cues and sequences to executors, set fader modes and run a simple show from the console.
The programme is delivered as recorded video lessons with supporting worksheets and practice briefs. There are no live sessions and no fixed class times. You work through the modules in order, pausing whenever you need to try something on your own system.
Each module begins with a short overview, then moves into demonstrations and practical tasks. The lessons show the console screen and the steps clearly, so you can follow along at your own pace. The worksheets give you a place to note your patch, your groups and your cue structure as you build a practice show.
You do not need to finish in a set number of days. Most learners spread the work over three to five weeks, spending a few hours per week. Others move faster. Your access does not expire, so you can return to any lesson when a real show raises a question.

Four modules take you from the first show file to a complete practice playback.

Everything is delivered online and stays available after purchase.
Four modules of clear, screen-led demonstrations you can pause and repeat.
A starting point for the exercises, so you can compare your work with a working structure.
Printable pages for parameter counts, fixture lists, groups and cue notes.
Short briefs that turn each topic into a task on your own console or onPC setup.
A quick reminder of the playback settings covered in the final module.
Return to any lesson when a real show raises a question.
If the programme is not right for you, request a refund within 14 days of purchase.
You will get the most from this course if you can practise on a grandMA3 console or wing. The lessons demonstrate the physical controls, and the exercises assume you can reach them. If you only have the onPC software, you can still follow the theory and complete many of the tasks, but some exercises will be harder without a control surface.
A USB drive formatted to FAT32 with a capacity of 32 GB or less is useful for moving show files between systems. A notebook or a second screen for the worksheets also helps. The course does not supply hardware, and it does not include live coaching or in-person attendance.
You will be able to open a new show file, patch a small rig and organise your fixtures into groups that make sense. You will know how to save presets that stay useful, build simple phasers and record a cue list without losing control of the structure.
More importantly, you will understand why the console behaves as it does. When a cue needs a change, you will know where to look. When a fixture does not respond, you will have a method for checking the patch, the selection and the programming. That understanding is what makes the next step possible.
The course does not turn you into a lighting designer, and it does not replace hours behind the console. It gives you the foundation to practise with purpose. From there, you can keep building speed on your own shows or move on to more advanced grandMA3 topics with a clearer mental model.
Most learners spend three to five hours per week over three to five weeks. The course is self-paced, so you can move faster or slower depending on your schedule and how much time you spend practising on a console.
No. This is a beginner-level programme for operators who are new to grandMA3. You should already understand basic lighting control, fixture types and protocols such as DMX, Art-Net or sACN. The course starts from the grandMA3 basics.
A grandMA3 console or wing is recommended for the practical exercises. You can follow the lessons with the onPC software, but some tasks assume physical controls. A USB drive formatted to FAT32 with a capacity of 32 GB or less is useful for moving show files.
Access is delivered online after payment. You receive the course materials in your account and can start with the first module immediately. There are no live sessions and no scheduled class times.
The lessons are recorded video demonstrations with supporting worksheets and practice assignments. You watch them on your own schedule, pause when you need to try something and return to any lesson later.
You keep lifetime access to the recorded lessons, worksheets and practice materials. The material stays available after purchase, so you can revisit it when a real show raises a question.
The course comes with a 14-day money-back guarantee. If the programme is not right for you, you can request a refund within 14 days of purchase.
If you have extensive grandMA2 experience, an advanced grandMA3 programme may suit you better. This course starts from the beginning and explains the grandMA3 philosophy, which is useful if you are new to the system even when you are an experienced operator.
You can follow the theory and many demonstrations with the onPC software, but the course is designed around practical work. Some exercises will be difficult without a console or wing. If you can arrange access to one, you will get much more from the programme.
Work through the lessons at your own pace and build a foundation you can use on real shows.